top of page


Alien Plant—A Factory That Grows Nothing and Sells Everything
Real plants are obsolete. Air is handled. So why not make something better? Deep in Figuria , past locked gates and a factory that hums...

Rick
13


The Pop ‘N Lock—Where the Right Parts Find the Wrong People
No receipts, no guarantees. It starts with a whisper. A quiet exchange in a backroom lit by dying neon, where Go Figures trade limbs...

Rick
7


The Pile—Hope is a Scam, But You Dig Anyway
It’s just a junk heap—but keep digging, maybe this time it’s different. Figuria doesn’t run on logic. It runs on blind, desperate faith,...

Rick
6


The Astral Collective:Where Brains Beat Brawn—or Else
A galaxy where you don’t pass through—you pass a test. The Astral Collective runs on smarts—crack the riddles, or you’re dust. Borders...

Department of Propaganda and Experiences
3


Figuria—The Planet-Wide Bluff That Rules the PTU
Action figures, knights, and wizards rule in chaos. Will you uncover the truth or swap parts?

Rick
35
bottom of page